Remnant 2 features 19 Hand Guns, of which Nebula is among the most potent and sought-after weapons. This short-range Hand Gun can rapidly fire at enemies and deal continuous Acid Damage. This guide gives an over of the Remnant 2 Nebula along with how to find it, its stats, Weapon Mods, and best build.
Key Takeaways
- Nebula, a fast-firing Hand Gun, sacrifices Critical Hit Chance and Weak Spot Damage Bonus.
- Obtained after surviving before the Tal’Ratha fight, crafting requires Spiced Bile, seven Lumenite Crystals, and 650 Scrap at McCabe’s.
- It inflicts Acid Damage passively, creating a Corrosive gas cloud for continuous damage.
- Comes with “Nano Swarm” Weapon Mod, dealing Acid Damage to multiple enemies in an area.
- Mutator recommendation: Bandit for Ammo replenishment.
- Nebula pairs well with Sagittarius and Iron Greatsword for Challenger Archetype, alongside the Energizing Neck Coil Amulet and Acid Stone. Medic is suggested as the Dual Archetype.
Table of Contents
Nebula Overview And Stats
Nebula is a Special Hand Gun that can be acquired during the main storyline in N’erud. This is a relatively powerful handgun capable of incredible rapid-fire damage. Here’s an overview of Nebula’s stats:
Stat | Value |
---|---|
Damage | 12 |
Magazine | 55 |
RPS | 8 |
Ideal Range | 8 meters |
Fallout Range | 8 meters |
Critical Hit Chance | N/A |
Stagger Modifier | -15% |
Weak Spot Damage Bonus | N/A |
Max Ammo | 220 |
Accuracy | Medium-Low |
- Nebula’s main advantage lies in its rapid-fire speed, with each bullet dealing relatively low damage over a shorter range compared to other guns.
- Its high RPS (rounds per second) enables rapid shooting, allowing for quick takedowns of enemies.
- With a limited Max Ammo and Magazine size, Nebula allows precisely four reloads before requiring restocking.
- Continuous fire depletes the Magazine in just 7 seconds, exhausting Ammo in 28 seconds (excluding reloading time).
- Nebula lacks Critical Hit Chance, Weak Spot Damage Bonus, and has a negative Stagger Modifier, reducing its effectiveness in staggering enemies.
- Additionally, its low accuracy demands extra attention and aim readjustment while firing.
How To Get Nebula
The Nebula Hand Gun is one of the trickier weapons to acquire since it’s pretty easy to miss it during the primary campaign.
To obtain the Nebula Hand Gun in Remnant 2:
- Enter N’erud, one of the primary worlds, which may unlock randomly.
- Find yourself in Seeker’s Rest or the Forgotten Prison. If in Seeker’s Rest, re-roll the game in Adventure Mode to start in the Forgotten Prison.
- Progress through the “Tal’Ratha and the Shining Essence Echo” campaign.
- After defeating Tal’Ratha, receive Spiced Bile as a reward.
- Craft Nebula at McCabe’s workshop using Spiced Bile, 650 Scrap, and 7 Lumenite Crystals to acquire the Nebula Hand Gun.
Nebula Remnant 2 Passive
The Nebula Hand Gun stands out with its unique passive ability, setting it apart from regular Hand Guns, Weapon Mods, and Mutators. Here’s what makes it remarkable:
Corrosive Damage: The Nebula fires steaming hot acid gas rounds that deal 300 Corrosive Damage to enemies upon impact. This Corrosive Damage persists for 15 seconds, allowing you to continuously damage affected enemies.
Gas Cloud Effect: When a target afflicted with the Corroded status debuff is killed by the Nebula, a superhot gas cloud emerges. This cloud applies the same Corroded status debuff to enemies it hits, enabling you to swiftly clear hordes of enemies.
Duration and Reusability: The gas cloud remains active for 2 seconds, after which you can summon it again immediately. This grants you the ability to maintain continuous area damage.
The Corrosive Nebula passive ability transforms this already potent weapon into an unstoppable force. While it lacks Critical Hit Chance or Weak Spot Damage Bonus, its added Area of Effect (AoE) damage makes it a perfect choice for handling hordes of adversaries.
Nebula Weapon Mod: Nano Swarm
The Nebula Hand Gun comes with a pre-equipped Weapon Mod called “Nano Swarm,” and unlike typical Weapon Mods that can be customized, this one is fixed in place. Here’s how Nano Swarm works:
Nano Swarm Effect: Nano Swarm summons a swarm of Nanomachines that actively seek out and attack enemies within a 20-meter radius. Each Nanomachine inflicts 6 Acid Damage every time it hits an enemy.
Duration: The Nanomachines remain active for 15 seconds.
Mod Power Requirement: To use this Mod, you’ll need a Mod Power of 750.
Unfortunately, the Nano Swarm Weapon Mod cannot be removed from the Nebula Hand Gun. This means that you can neither use the Weapon Mod with any other weapon nor apply any other Weapon Mod on the Nebula.
Best Nebula Mutators
Nebula does not come pre-equipped with a Mutator, similar to a Weapon Mod in that it applies special perks to your weapons. Here are some of the best Mutators to use with Nebula:
Bandit:
- Effect: 10% chance for spent ammo to return to the magazine upon hitting a target.
- Location: Forgotten Field in Yaesha.
Bulletweaver:
- Effect: 10% Fire Rate increase for 7 seconds after using a Mod.
- Usage: Enhances the already high firing rate of Nebula.
Extender:
- Effect: Increases magazine capacity by 20%, reducing reload frequency.
- Usage: Ideal for sustained fire without frequent interruptions for reloading.
Failsafe and Harmonizer:
- Effect: Provides a 10% damage boost to Weapon Mod, enhancing Nano Swarm.
- Failsafe Location: Dormant N’Erudian Facility.
- Harmonizer Acquisition: Purchase from Dwell for 500 Scrap and 75 Relic Dust.
Lithely:
- Effect: Boosts Reload Speed by 4% per foe taken down between reloads, stacking up to 20%.
- Usage: Rapidly reduces reload time, especially beneficial for Nebula’s frequent reloading.
Refunder:
- Effect: 20% chance for each shot to return ammo to reserves.
- Location: Tower of the Unseen in N’Erud.
Timewave:
- Effect: Creates a 7.5-meter radius that slows enemies for 5 seconds upon using a Mod.
- Usage: Complements Nano Swarm’s Acid Damage, providing crowd control and additional damage.
Nebula Weapon Upgrades
The Nebula Hand Gun, like every other weapon, can be upgraded so that its raw damage is boosted. However, since this is a Special Hand Gun, it can be upgraded ten times. Each time, its damage increases by 2.4. You require a certain number of Lumneite Crystals, Scrap, and some form of iron to upgrade Nebula.
Level | Damage | Requirement |
---|---|---|
1 | 14.4 | 5 Iron, 450 Scrap, 2 Lumenite Crystals. |
2 | 16.8 | 10 Iron, 525 Scrap, 2 Lumenite Crystals. |
3 | 19.2 | 15 Iron, 600 Scrap, 2 Lumenite Crystals. |
4 | 21.6 | 15 Forged Iron, 675 Scrap, 2 Lumenite Crystals. |
5 | 24 | 20 Forged Iron, 825 Scrap, 3 Lumenite Crystals. |
6 | 26.4 | 15 Galvanized Iron, 825 Scrap, 3 Lumenite Crystals. |
7 | 28.8 | 20 Galvanized Iron, 900 Scrap, 3 Lumenite Crystals. |
8 | 31.2 | 15 Hardened Iron, 975 Scrap, 4 Lumenite Crystals. |
9 | 33.6 | 20 Hardened Iron, 1,050 Scrap, 4 Lumenite Crystals. |
10 | 36 | 1 Simulacrum, 1,125 Scrap, 5 Lumenite Crystals. |
Best Nebula Build
Here’s our recommended build using the Nebula Hand Gun:
Weapon | Saggitarius | Nebula | Iron Greatsword |
---|---|---|---|
Type | Long Gun | Hand Gun | Melee Weapon |
Damage | 98 | 12 | 105 |
RPS | 4.5 | 8 | N/A |
Magazine | 1 | 55 | N/A |
Ideal Range | 25 meters | 8 meters | N/A |
Falloff Range | 65 meters | 8 meters | N/A |
Max Ammo | 32 | 220 | N/A |
Weak Spot Damage Bonus | 115% | N/A | 95% |
Stagger Modifier | 5% | -15% | 13% |
Critical Hit Chance | 10% | N/A | 5% |
Accuracy | High | Medium-Low | N/A |
Passive | Deals extra damage to Weakspots. Charged Attacks deal even more damage, with a Perfect Release dealing the highest damage. | Shoots Acid gas that Corrodes enemies and deals 300 Corrosive Damage over the course of 15 seconds. | None |
Weapon Mod | Starfall: A powerful arrow is launched that deals 30 damage while ripping open a portal that spans 7 meters. The portal rains down fragments of a dying star, with each piece dealing 50 damage to all enemies in a 4-meter radius. This effect lasts 6 seconds and requires 750 Mod Power. | Nano Swarm: A swarm of Nanomachines appears and starts chasing enemies, dealing 6 Acid Damage for every hit on enemies within a 20-meter radius. This effect lasts 15 seconds and requires 750 Mod Power. | Bore: A drill bores into foes and deals 80 daage. Once it's fully inside, it will create a new Weakspot that takes 50% extra Weakspot Damage. If it's already attached to another Weakspot, the Ranged Crit Chance boosts by 15% whenever you hit the drill. The efefect lasts 6 seconds and requires 500 Mod Power. |
Mutator | Ghost Shell: After 3 successive Weakspot Hits, the next Weakspot Hit deals 20% extra damage. | Bandit: Every hit has a 10% chance of returning your shot directly to your magazine. | Transference: Hits with the Iron Greatsword generate 5% of your Ammo Reserves for the Long Gun as well as the Hand Gun. This effect has a Cooldown of 10 seconds. |
Upgrade Level | 10 (294 damage) | 10 (36 damage) | 20 (315 damage) |
How To Acquire | In Cathedral of Omen, Yaesha, rotate the symbols at the entrance so that the Death and Moon glyphs are outside the circles. | Craft at McCabe's workshop for 1 Spiced Bile, 650 Scrap, and 7 Lumenite Crystals. | Starting weapon for the Challenger Class. Can also be purchased in Ward 13 from Brabus. |
- Archetype: Challenger
- Armor Set: High Noon Set
- Amulet: Energized Neck Coil
- Ring: Acid Stone
- Skill: Rampage
- Dual Archetype: Medic
We have decided to complement this Nebula with the Saggitarius and Iron Greatsword for this build. Saggitarius is an excellent Long Gun choice as it makes up for the shorter range of the Nebula and also features a built-in Weapon Mod. It also adds a lot of Weak Spot Damage Bonus, which the Nebula lacks.
The Iron Greatsword was chosen for a similar reason, with a higher Weak Spot Damage Bonus and Stagger Modifier. The Transference Mutator will also work great with the Nebula Hand Gun.
We decided to use the Challenger Archetype since this is still a relatively close-range build. Additionally, the Iron Greatsword is already included as your starting weapon.
As for the Amulet and Ring, we chose the Energized Neck Coil and Acid Stone. Both enhance your Acid Damage and also deal explosive damage. The Rampage Skill perfectly complements the Nebula by boosting the Fire Rate, Movement Speed, and Reload Speed.
Speaking of Movement Speed, the chosen Armor Set is the Medium Weight High Noon Set that allows for a Normal Dodge. Finally, we decided on the Medic for the Dual Archetype to complement the close range of the Challenger.
My Thoughts
The Nebula is a rapid-action close-range Hand Gun with one of the most prominent Magazines and Max Ammo capacities in Remnant 2. While it lacks in Critical Hit Chance and Weak Spot Damage Bonus, its Corrosive passive makes up for that.
And that’s not all. Nebula comes pre-equipped with the Nano Swarm Weapon Mod, which deals with continuous Acid Damage to enemies in a wide area. The best Mutator to apply to the Nebula is the Bandit Mutator, which returns some Ammo straight to your Magazine.
Check out our Remnant 2 Engineer Archetype guide for information on the Engineer Archetype.
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Maaz Bin Faisal
An enthusiastic writer who loves art and gaming, you can find Maaz casually spending his day either behind the keyboard or the canvas. Maaz holds a major in Electronics and has over 5 years of experience working as a freelance blog and content writer. He loves to talk about all things gaming and help other gamers through his guides. He’s an expert when it comes to Diablo 4, Elden Ring, Dark Souls, Starfield and Baldur’s Gate 3.
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